#include "StdAfx.h"
#include "Renderable.h"

using namespace RenderSystem;

Renderable::Renderable(void)
{
}


Renderable::~Renderable(void)
{
}

MaterialInstance* Renderable::GetMaterial( void ) const
{
	return m_pMaterialInstance;
}

void Renderable::SetMaterialInstance( MaterialInstance* pInstance )
{
	m_pMaterialInstance = pInstance;
}